Initialize engine version: 5.4.3f1 (01f4c123905a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 770M (ID=0x11e0)
    Vendor:   NVIDIA
    VRAM:     3007 MB
Default GameObject BitMask: UI already registered
 
(Filename:  Line: 98)

Begin MonoManager ReloadAssembly
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain
- Completed reload, in  0.048 seconds
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on InternalHelper
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on NetworkServer
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless)
OnLevelWasLoaded was found on uLinkInternalHelper
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.989469 ms
WFTO Version: 'v1.5.0f6'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and add it instead.
 
(Filename:  Line: 63)

Settings Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Coherent Browser system initialized..
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 3876 | 2168 17:06:42.132388 Staring Coherent UI Host ver. 2.6.6.2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 3876 | 2168 17:06:42.132388 Detected OS: Windows NT 6.1 SP1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 3876 | 2168 17:06:42.155389 [3876:2168:INFO:UIContentClient.cpp(74)] GPU info collected in host process: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 3876 | 2168 17:06:42.155389 [3876:2168:INFO:UIContentClient.cpp(79)] Main GPU vendor 32902 device 1046
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 3876 | 2168 17:06:42.155389 [3876:2168:INFO:UIContentClient.cpp(90)] NVidia Optimus is enabled
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 3876 | 2168 17:06:42.155389 [3876:2168:INFO:UIContentClient.cpp(99)] GPU driver Intel Corporation 10.18.10.3496 from 3-11-2014
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Coherent UI context initialized successfully
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Selected DirectX device info:
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Device name {\\.\DISPLAY1}, DeviceId {1046}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Device description {Intel(R) HD Graphics 4600}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) VendorId {32902}, Driver ver. {5911064706096579}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) This video adapter has NO support for non-power-of-two textures
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) View created successfully with id 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 3876 | 2168 17:06:42.291397 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingDLC1.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 3876 | 2168 17:06:42.308398 [3876:2168:INFO:(0)] Selected DirectX device in GPUproc info:
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 3876 | 2168 17:06:42.308398 [3876:2168:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {4576}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 3876 | 2168 17:06:42.308398 [3876:2168:INFO:(0)] VendorId {4318}, Driver ver. {5911064706096579}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Error) Accessing inactive internal renderer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Error) GPU Process has different deviceId
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An error occured! GPU Process has different deviceId (#CE_GPUProcessDeviceMismatch)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 3876 | 664 17:06:42.330399 [2372:6540:INFO:renderer_main.cc(214)] Running without renderer sandbox
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 3876 | 2168 17:06:42.440406 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 3876 | 2168 17:06:42.440406 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 3876 | 664 17:06:42.444406 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Coherent finished loading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 0 - start async loading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless)
Steam host name webbernever1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Steamworks initialized.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Received stats and achievements from Steam

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

1920x1080
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

320 x 200 @ 60Hz,320 x 240 @ 60Hz,400 x 300 @ 60Hz,512 x 384 @ 60Hz,640 x 400 @ 60Hz,640 x 480 @ 60Hz,800 x 600 @ 60Hz,1024 x 768 @ 60Hz,1152 x 864 @ 60Hz,1280 x 600 @ 60Hz,1280 x 720 @ 60Hz,1280 x 768 @ 60Hz,1280 x 800 @ 60Hz,1280 x 960 @ 60Hz,1280 x 1024 @ 60Hz,1360 x 768 @ 60Hz,1366 x 768 @ 60Hz,1400 x 1050 @ 60Hz,1440 x 900 @ 60Hz,1600 x 900 @ 60Hz,1680 x 1050 @ 60Hz,1920 x 1080 @ 60Hz
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Index: 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

current resolution: 1920 1080
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found
InitializeGame 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

C:\Steam\steamapps\common\War For The Overworld\WFTOGame.exe
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Regular launch
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
[Coherent Browser] (Info) PID: 3876 | 2168 17:06:56.232194 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

UnloadTime: 6.519169 ms

Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 96834.
Total: 68.724213 ms (FindLiveObjects: 4.655789 ms CreateObjectMapping: 11.180281 ms MarkObjects: 52.664249 ms  DeleteObjects: 0.223514 ms)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Object reference not set to an instance of an object
Object reference not set to an instance of an object
[Coherent Browser] (Info) PID: 3876 | 1948 17:07:57.675709 [3876:1948:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SurvivalLobby.GameStart: NetworkServer.GetLevelMap().SaveFileName: gullet gulch
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 3876 | 2168 17:08:16.262772 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingCrucible.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 3876 | 2168 17:08:16.438782 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 94 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 3876 | 2168 17:08:16.438782 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 95 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless)
Initialize Network
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadBufferScene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Switch level to BufferScene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 22.489044 ms

Unloading 9024 unused Assets to reduce memory usage. Loaded Objects now: 76393.
Total: 81.970482 ms (FindLiveObjects: 5.443411 ms CreateObjectMapping: 11.574472 ms MarkObjects: 57.788353 ms  DeleteObjects: 7.162724 ms)

UnloadUnusedAssets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 76404.
Total: 70.258408 ms (FindLiveObjects: 2.993116 ms CreateObjectMapping: 15.420213 ms MarkObjects: 51.723816 ms  DeleteObjects: 0.120119 ms)

Switch level to Blank
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.202637 ms
WLevel start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

WantedSceneLoaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 76420.
Total: 63.966549 ms (FindLiveObjects: 4.029341 ms CreateObjectMapping: 10.300288 ms MarkObjects: 49.532009 ms  DeleteObjects: 0.104154 ms)

LoadPersistantData
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading game save file
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadServerDAO
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setup is multiplayer ! _gameSetup:True, Players.Count:1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Level started ! Time to load
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EntryLoader.loadLevel(Level (WLevel), False).
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load factions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load blocks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load units
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load defences
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Threat map created
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

After terrain available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 386)

CameraSetup
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fog of War setting: Disabled
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

WaitEveryoneLoaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

WaitEveryoneLoaded done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setup Faction Gold
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Load COMPLETE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setup AI Players
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Start Level Play
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 154310.
Total: 283.580841 ms (FindLiveObjects: 7.800956 ms CreateObjectMapping: 13.581161 ms MarkObjects: 261.610291 ms  DeleteObjects: 0.587675 ms)

[Coherent Browser] (Info) PID: 3876 | 2168 17:08:36.959956 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialize Alerts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Minimap first tick
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Object reference not set to an instance of an object
Parallel    failed at child TutorialApocalypseVO
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Parallel    failed at child TutorialRespiteVO
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Parallel    failed at child TutorialSafeguardVO
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Delayed prop upgrade for 'Prop_Barracks(6367)' attempting in loop without succeeding. (Please Fix!) Attempt No: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityScript.Lang.dll (this message is harmless)
EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(7738) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 2 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 21880 unused Assets to reduce memory usage. Loaded Objects now: 233627.
Total: 498.991730 ms (FindLiveObjects: 21.015295 ms CreateObjectMapping: 22.426704 ms MarkObjects: 424.181671 ms  DeleteObjects: 31.366899 ms)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(2194) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 2 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 658 unused Assets to reduce memory usage. Loaded Objects now: 235811.
Total: 454.313538 ms (FindLiveObjects: 17.888374 ms CreateObjectMapping: 17.784220 ms MarkObjects: 417.266388 ms  DeleteObjects: 1.373397 ms)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 236805.
Total: 467.112793 ms (FindLiveObjects: 21.622738 ms CreateObjectMapping: 16.796650 ms MarkObjects: 428.041107 ms  DeleteObjects: 0.651156 ms)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 2 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 2 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at Behemoth_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2353 unused Assets to reduce memory usage. Loaded Objects now: 243422.
Total: 488.354279 ms (FindLiveObjects: 21.680136 ms CreateObjectMapping: 17.620005 ms MarkObjects: 444.519592 ms  DeleteObjects: 4.534149 ms)

EventSurvivalPoints.cs tried to play empty voice over key for set 2 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '460' gold to GOLD(2289) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1512 unused Assets to reduce memory usage. Loaded Objects now: 245267.
Total: 497.329041 ms (FindLiveObjects: 20.465254 ms CreateObjectMapping: 18.420931 ms MarkObjects: 455.757263 ms  DeleteObjects: 2.684833 ms)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(2197) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '598' gold to GOLD(7747) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '598' gold to GOLD(2194) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(2532) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 3 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2408 unused Assets to reduce memory usage. Loaded Objects now: 250872.
Total: 508.004120 ms (FindLiveObjects: 20.569027 ms CreateObjectMapping: 17.784599 ms MarkObjects: 465.105713 ms  DeleteObjects: 4.543272 ms)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '437' gold to GOLD(2203) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 3 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 273 unused Assets to reduce memory usage. Loaded Objects now: 253124.
Total: 530.504944 ms (FindLiveObjects: 22.765017 ms CreateObjectMapping: 16.438572 ms MarkObjects: 490.220306 ms  DeleteObjects: 1.080699 ms)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 3 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 3 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 3 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(7749) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4283 unused Assets to reduce memory usage. Loaded Objects now: 265272.
Total: 579.515015 ms (FindLiveObjects: 27.970850 ms CreateObjectMapping: 17.968960 ms MarkObjects: 526.868713 ms  DeleteObjects: 6.706192 ms)

tried to store '1000' gold to GOLD(7745) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 4 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 4 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1799 unused Assets to reduce memory usage. Loaded Objects now: 274914.
Total: 594.038574 ms (FindLiveObjects: 25.424761 ms CreateObjectMapping: 17.216690 ms MarkObjects: 548.387634 ms  DeleteObjects: 3.009081 ms)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 4 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 4 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4953) failed to find a save drop location for carried object DefencePart(Clone)(13132)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 4 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2718 unused Assets to reduce memory usage. Loaded Objects now: 285629.
Total: 620.510132 ms (FindLiveObjects: 28.453611 ms CreateObjectMapping: 18.126713 ms MarkObjects: 569.986023 ms  DeleteObjects: 3.943432 ms)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '700' gold to GOLD(7738) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 5 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 5 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4937) failed to find a save drop location for carried object DefencePart(Clone)(14430)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4957) failed to find a save drop location for carried object DefencePart(Clone)(14757)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 5 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 5 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 5 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(14541) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Worker_0(4899) failed to find a save drop location for carried object DefencePart(Clone)(15540)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 6 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 6 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4941) failed to find a save drop location for carried object DefencePart(Clone)(14670)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4945) failed to find a save drop location for carried object DefencePart(Clone)(16732)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 6 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 6 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 12461 unused Assets to reduce memory usage. Loaded Objects now: 322064.
Total: 747.290344 ms (FindLiveObjects: 32.010456 ms CreateObjectMapping: 19.941816 ms MarkObjects: 676.615723 ms  DeleteObjects: 18.721611 ms)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4941) failed to find a save drop location for carried object DefencePart(Clone)(17393)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Worker_0(4905) failed to find a save drop location for carried object DefencePart(Clone)(17393)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Worker_0(4905) failed to find a save drop location for carried object DefencePart(Clone)(17393)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 852 unused Assets to reduce memory usage. Loaded Objects now: 324079.
Total: 701.461914 ms (FindLiveObjects: 30.682291 ms CreateObjectMapping: 17.941210 ms MarkObjects: 650.604797 ms  DeleteObjects: 2.232863 ms)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4925) failed to find a save drop location for carried object DefencePart(Clone)(17388)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4925) failed to find a save drop location for carried object DefencePart(Clone)(17573)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Worker_0(4893) failed to find a save drop location for carried object DefencePart(Clone)(17626)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4941) failed to find a save drop location for carried object DefencePart(Clone)(17705)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 6 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 7 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 7 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 7 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3091 unused Assets to reduce memory usage. Loaded Objects now: 340169.
Total: 762.753113 ms (FindLiveObjects: 36.776859 ms CreateObjectMapping: 18.070074 ms MarkObjects: 701.916931 ms  DeleteObjects: 5.988893 ms)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 7 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 7 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1235 unused Assets to reduce memory usage. Loaded Objects now: 342335.
Total: 770.784424 ms (FindLiveObjects: 33.253468 ms CreateObjectMapping: 17.930946 ms MarkObjects: 717.091614 ms  DeleteObjects: 2.507694 ms)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 342438.
Total: 749.006653 ms (FindLiveObjects: 28.522034 ms CreateObjectMapping: 17.465294 ms MarkObjects: 702.135498 ms  DeleteObjects: 0.883794 ms)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4945) failed to find a save drop location for carried object DefencePart(Clone)(19722)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 8 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 8 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 8 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(11544) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 8 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(12056) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(13200) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '598' gold to GOLD(2283) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '598' gold to GOLD(7738) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 8 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '305' gold to GOLD(13200) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4941) failed to find a save drop location for carried object DefencePart(Clone)(23072)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 9 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(2197) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4945) failed to find a save drop location for carried object DefencePart(Clone)(23223)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(2194) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 9 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '951' gold to GOLD(2203) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(2194) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 9 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4945) failed to find a save drop location for carried object DefencePart(Clone)(23986)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 9 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 9 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 10 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(2197) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 10 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 10 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 10 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(16632) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(8455) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(8463) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive S_Cultist_Monk_1(26823) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
FightModule:ReviveNow(IAttackable, IAttackable, IAbilityEffectRead)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
WTrigger:Call()
WTriggers:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(2194) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 10 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '710' gold to GOLD(2372) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(2194) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(12038) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '380' gold to GOLD(11536) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(12056) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 11 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(13200) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

tried to store '641' gold to GOLD(2197) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4945) failed to find a save drop location for carried object DefencePart(Clone)(26912)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

EventSurvivalPoints.cs tried to play empty voice over key for set 11 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

EventSurvivalPoints.cs tried to play empty voice over key for set 11 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

EventSurvivalPoints.cs tried to play empty voice over key for set 11 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 11 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

EventSurvivalPoints.cs tried to play empty voice over key for set 12 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

EventSurvivalPoints.cs tried to play empty voice over key for set 12 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

EventSurvivalPoints.cs tried to play empty voice over key for set 12 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

An unpooled VFX Object was destroyed, elements remaining in stack 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

EventSurvivalPoints.cs tried to play empty voice over key for set 12 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

tried to store '1000' gold to GOLD(11026) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

tried to store '437' gold to GOLD(16632) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

tried to store '1000' gold to GOLD(2194) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

tried to store '1000' gold to GOLD(2194) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Fail!!!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

tried to store '1000' gold to GOLD(2194) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

EventSurvivalPoints.cs tried to play empty voice over key for set 13 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

EventSurvivalPoints.cs tried to play empty voice over key for set 12 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

EventSurvivalPoints.cs tried to play empty voice over key for set 13 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 13 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

EventSurvivalPoints.cs tried to play empty voice over key for set 13 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4925) failed to find a save drop location for carried object DefencePart(Clone)(30377)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4941) failed to find a save drop location for carried object DefencePart(Clone)(30437)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

tried to store '1000' gold to GOLD(7749) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

tried to store '60' gold to GOLD(16632) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4957) failed to find a save drop location for carried object DefencePart(Clone)(31602)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4933) failed to find a save drop location for carried object DefencePart(Clone)(30518)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
JumpCharge:Hit(IAttackable, Vector3f)
JumpCharge:Tick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
JumpCharge:Hit(IAttackable, Vector3f)
JumpCharge:Tick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
JumpCharge:Hit(IAttackable, Vector3f)
JumpCharge:Tick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
JumpCharge:Hit(IAttackable, Vector3f)
JumpCharge:Tick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
JumpCharge:Hit(IAttackable, Vector3f)
JumpCharge:Tick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Prop Prop_Shrine_Goldstone 11(4355) of player 0 died! by Warden_1(31743)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
JumpCharge:Hit(IAttackable, Vector3f)
JumpCharge:Tick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
JumpCharge:Hit(IAttackable, Vector3f)
JumpCharge:Tick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
JumpCharge:Hit(IAttackable, Vector3f)
JumpCharge:Tick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
JumpCharge:Hit(IAttackable, Vector3f)
JumpCharge:Tick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
JumpCharge:Hit(IAttackable, Vector3f)
JumpCharge:Tick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4957) failed to find a save drop location for carried object DefencePart(Clone)(32012)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

EventSurvivalPoints.cs tried to play empty voice over key for set 14 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 14 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 13 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
JumpCharge:Hit(IAttackable, Vector3f)
JumpCharge:Tick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
JumpCharge:Hit(IAttackable, Vector3f)
JumpCharge:Tick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
JumpCharge:Hit(IAttackable, Vector3f)
JumpCharge:Tick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
JumpCharge:Hit(IAttackable, Vector3f)
JumpCharge:Tick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

Prop Prop_Shrine_Goldstone 31(4384) of player 0 died! by Vanguard_1(32459)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:healed(IAttackable, Single, List`1)
GoldstoneLogic:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at GoldstoneLogic.StateChanged (Int32 newState) [0x00000] in <filename unknown>:0 
  at DamageLogic.inhibitor_onHealthChange (IAttackable atker, IAttackable atked, Single newhp) [0x00000] in <filename unknown>:0 
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at (wrapper delegate-invoke) System.Action`3<DataAccess.IAttackable, DataAccess.IAttackable, single>:invoke_void__this___IAttackable_IAttackable_single (DataAccess.IAttackable,DataAccess.IAttackable,single)
  at DataAccess.PropAttackableDataImpl`1[TE].setHealth (IAttackable instiguator, Single newHealth, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

EventSurvivalPoints.cs tried to play empty voice over key for set 14 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Prop_Shrine_Goldstone 12(3075) of player 0 died! by Vanguard_1(32447)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
JumpCharge:Hit(IAttackable, Vector3f)
JumpCharge:Tick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(2538) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4929) failed to find a save drop location for carried object BeastMaster_0(32437)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Prop_Shrine_Goldstone 13(2856) of player 0 died! by Sapper_1(32541)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Prop_Shrine_Goldstone 32(3128) of player 0 died! by Vanguard_1(32459)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Prop_Shrine_Goldstone 21(362) of player 0 died! by EmberDemon_1(33188)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Core_Standard(3) of player 0 died! by Sapper_1(32340)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Chunder_0(6345)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Crackpot_0(6681)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Huntress_1(7888)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Huntress_1(8335)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Cultist_1(8729)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Templar_1(11054)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Huntress_1(11811)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Huntress_1(12083)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO S_Arcanist_Chunder_1(13272)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO S_Arcanist_Chunder_1(15101)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO S_Arcanist_Dwarf_1(15340)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO S_Arcanist_Dwarf_1(15321)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Warden_1(18293)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Firebreather_1(18327)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Firebreather_1(18558)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Priestess_1(26845)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO BeastMaster_0(33485)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Uninitialize Alerts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
[Coherent Browser] (Info) PID: 3876 | 2168 19:07:03.503427 Navigating view 0 to coui://uiresources/wftoUI/debrief/debrief.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 48186 unused Assets to reduce memory usage. Loaded Objects now: 119586.
Total: 1015.062927 ms (FindLiveObjects: 17.024725 ms CreateObjectMapping: 25.593540 ms MarkObjects: 546.495728 ms  DeleteObjects: 425.948120 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 22.534658 ms

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 139393.
Total: 756.925842 ms (FindLiveObjects: 175.628723 ms CreateObjectMapping: 15.998766 ms MarkObjects: 564.937927 ms  DeleteObjects: 0.359599 ms)

Achievement 'Survival_Gold' unlocked!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

uploaded survival score 4677039
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 3876 | 2168 19:07:28.173838 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Object reference not set to an instance of an object
Object reference not set to an instance of an object
[Coherent Browser] (Info) PID: 3876 | 1948 19:08:28.302277 [3876:1948:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Detected a different version server (v1.5.0f7) than local (v1.5.0f6), discarding it
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BACK!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 3876 | 2168 19:10:06.892916 Navigating view 0 to coui://uiresources/wftoUI/Empty.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 22.300882 ms

Unloading 1912 unused Assets to reduce memory usage. Loaded Objects now: 118972.
Total: 622.287292 ms (FindLiveObjects: 8.402316 ms CreateObjectMapping: 15.350269 ms MarkObjects: 585.086182 ms  DeleteObjects: 13.447356 ms)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at GameStateCampaignMapSelect.Update () [0x00000] in <filename unknown>:0 
  at GameState.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

HighlightingSystem : Framebuffer depth data is available back again and will be used to occlude highlighting. Highlighting occluders disabled.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.838393 ms

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 139409.
Total: 595.518433 ms (FindLiveObjects: 7.014854 ms CreateObjectMapping: 14.323928 ms MarkObjects: 573.714294 ms  DeleteObjects: 0.464134 ms)

[Coherent Browser] (Info) PID: 3876 | 2168 19:10:10.854143 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

