Bug Tracker

Welcome to the War for the Overworld Bug Tracker! It is our goal to help you get the most out of your copy of War for the Overworld, to that end we try to resolve issues and release patches in a reasonable time frame.

To best help us resolve your issue swiftly please read the following before reporting an issue:

Lostlogic 1 year ago • updated by Lee "Noontide" Moon (Community Manager) 12 months ago 66

Crashes no matter what I do. Even tried turning off graphics switching as per other threads. Also did a validate.

OP Dump.txt

Pending Third Party

This is working now for me. (It started working before the 1.4.2 patch was released). The only thing that changed, that I can think of, is that I may have had an external monitor plugged in to my MacBook Pro before, and I don't now.

knightenterprises 1 year ago • updated by Lee "Noontide" Moon (Community Manager) 1 year ago 17

Hi, when I torture Mandalf on Heart of Gold level 1, he acts like a normal enemy being tortured. The dialogue that I have seen on other people youtube videos is not trigged. Eventually he is converted to my side, but that is no use to me as the level is now unwinnable.

My specs:

I5 processor


Windows 7

64 bit

wuschelteddy 2 years ago • updated by Lee "Noontide" Moon (Community Manager) 12 months ago 44


the title says it all. I build a map with the sole purpose to constant fight enemy AI's in prolonged games. After about 45min into the game, when it gets really crowded, the imps just stop working most of the time. Also noticeable is that the units only occasionally attack each other and basically just stareoff mpst of the time.

(I have this every time and basically also on every 4 player map)


adfs sdfa 1 year ago • updated by Lee "Noontide" Moon (Community Manager) 11 months ago 65

After 1.4.2 update I can not load some saves. For example, I can load saves where I played 3-4 hours, but can not load saves where I played 5-6 hours. The game crashes with r6025 - pure virtual function call error after loading almost come to an end. Look on a screenshot. Also I uploaded one of those saves.


Hi all. Hotfix 1.4.2f5 has now been pushed live to the public branch. Publictesting branch is now closed so you'll automatically be moved there if you opt in.

Marking this as complete based on feedback that the issue is fixed in this hotfix :)

Timothy Gillham 2 years ago • updated by Jan - Eric Merzel 2 years ago 7

Whenever me and my friends host a multiplayer game the host can see his gold and but things and get gold just fine but the people who joined are always at zero gold and their workers wont take gold to their core

lolsomes101 1 year ago • updated by Lee "Noontide" Moon (Community Manager) 1 year ago 8

So the last mission of the regular campaign the matriarchs and king are meant to send waves of units at you, however despite a warning saying the matriarchs will send an army to attack you from west side in 10 minutes, they do not come.
Even before this every time the king says he is sending an army to attack, they get stuck at the front door of his base, which then they begin to stack armies each time he sends another army to attack. Thus causing multiple waves of armies to be built up and then attacking, i only got attacked once after 2 waves being stacked, but after defending that he went on about sending more waves, which the AI did this for about 30-40minutes. Not a single unit went through, they just sat behind the door walking aimlessly into it. I could only see 6 dwarfs (after 3ish waves) that were meant to used to dig the dirt (i assume), these also were stuck behind the main gate.

Another bug is that workers would be idle and stuck after building a spirit well and bone chiller. They would kinda moonwalk REALLY slowly in place and be considered idle. Only when i picked them up and moved them to a different area i.e the gold shrine would they begin to work again. That is until they walked into this particular section with the spirit well and bone chiller, then they begin to become idle again. Spirit works aren't affected, but if you have like 11 of the 15 workers idle for no reason then its annoying to pull them out. No impass was placed and there were jobs to be done.

I'll attempt the level again and see if this happens again and see if i can screen shot this. (both incidents)

If needed here is the output log;

D@rkness 2 years ago • updated by Nanorock 1 year ago 15

Hi I found a bug with the Witch Doctor. At first the witch doctor functions correctly enhancing creatures in the spirit chamber and going forth and eating and collecting wadges. After about 20-30 min of game play the witch doctor stops functioning correctly. It keeps on casting a green spell of some sort and stops enhancing creatures in the spirit chamber, stops collecting wadges and stops eating and sleeping. In return they always get angry but wont even leave because of the spell the are continuously casting.

Using windows 10 64bit

I7 3610qm Cpu 2.3GHz

16gb ram

Geforce GTX 670m 3gb.

Declined - Not Fixable
quantum.projects 4 months ago • updated by Cian Noonan (QA Analyst) 4 months ago 8

Hi everyone!

I think the Imps might get bugged with large dungeons, or watery dungeons, or otherwise unknown conditions. As you can see from this Screenshot (see the idle minions report), they idle around traps they should be building, even with the Priority Flag set on the traps.
I have an 8-prop Foundry stuffed with parts, so I know this is not the problem.
The only way to make those Imps work is to drop them inside the Foundry, where they will pick up the parts and bring them to the traps.
However, as soon as they have brought the part they were carrying, they will go idle again, even if the traps are unfinished.
I've tried many things (slapping, summoning new Imps) but it all failed thus far.

Declined - Cannot Replicate
unitosis 7 months ago • updated by Lee "Noontide" Moon (Community Manager) 7 months ago 14

And usually start the game. Which one (I do not understand that this will be wrong, some syrup's defense and a little AI behavior used in many functions, etc.), so destroys me, so I can stop to form some security power. He doubted in Jerusalem, he was appointed to the war zone in the fourth book.

It is not.

They do not seem to notice it, and it is a busy central defensive war that will apply to all meetings. One can not walk very close to the ball of all time, and workers in the field of war and international flags, chasing, too, a few tears. When one animal returns, they will remember the flag for a short distance.

Most people see the war concert announcements, using a number of other low-level noise monster cases of truth and inventions of his staff. He has changed, and all the things are still changing, and all the winning teams are changing back to the festival. Stuck to his followers that low level, anger, anger should be.

I should be free to know that this time will tear her heart into my akan. When I posted the bridge, I woke up with this feeble attempt to stop till the end of the base, I see.

b16c8a45ffd57c47b29d96cc9256e5f9.jpg forget

Ben Wood 1 year ago • updated by Lee "Noontide" Moon (Community Manager) 1 year ago 14


I checked the forums for this one and saw it had already been mentioned, but I am still getting the bug where all waves are getting stuck on the siege doors. This is every seige door and not just the main one but it works if I save and reload the game, which is not really ideal.

I've run the level 3 or 4 times now and everytime towards the end there is always a mass army of enemies destroying my dungeon heart.

Not sure if I need to put my PC specs in, but I shall anyway, just in case!

Windows 10 Pro 64bit

24GB 1666mHz RAM

Intel core i7-3770K @ 3.50GHz (Not overclocked)

Nvidia GeForce GTX980 GPU

WFTO Version: v1.4.1f1

I'll attach the output file in here somewhere for you.